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Angry Birds turns three; coming to movie theatres in 2016

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Angry Birds, the game that started it all, turned three on Tuesday, the makers of the game Rovio Entertainment announced it will be producing and financing an Angry Birds 3D animated movie which is to release in summer 2016.Rovio confirmed that Despicable Me producer John Cohen has signed on as producer of the upcoming Angry Birds movie. David Maisel, former Chairman of Marvel Studios and executive producer of Iron Man, will be executive producer of the feature film.
"John's an exceptionally talented producer, and we're delighted to have him join the flock," said Mikael Hed, CEO of Rovio Entertainment. "With John's hands-on producer background and David's expertise in establishing and running his own successful studio, these two are the dream team for making a movie outside the studio system. Both professionals have the ideal skills and vision to achieve incredible things."
"I'm so excited and honored to be working on this film with Mikael, David, and Rovio's incredibly talented game developers and artists," said Cohen.
Rovia also released an update to the original Angry Birds game on Tuesday that includes 30 new levels, a pink bird that first featured in Angry Birds Season and full iPhone 5 support.
Since its debut in 2009, the Angry Birds game has been downloaded more than one billion timesacross platforms and versions. The most recent venture, Angry Birds Star Wars, soared to the top of the US iPhone charts within 2.5 hours of release.
The Angry Birds franchise has expanded to include a wide variety of Angry Birds-themed goodies including toys, and even a Angry Birds theme park in China.
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NVIDIA announces Tegra 4-powered, Android-based Project Shield handheld gaming system

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Tegra 4 wasn't the only major announcement made by NVIDIA at its pre-CES event. The company also announced Project Shield, an Android-based handheld gaming system, that is set to be the first Tegra 4-powered device to hit the market in Q2 2013.

Project Shield is a pure-Android device, with access to Google Play, in contrast to other Android-based gaming devices announced so far, like GameStick and OUYA, which will ship with custom, gaming-focussed stores. This means you can install and run regular Android apps with minimum hassle.

NVIDIA's Project Shield sure boasts of some impressive specs. With the power of Tegra 4 beneath its wings, the console is likely capable of handling whatever you throw at it, including playing 4K video. It comes with a 5-inch, 1280x720 HD retinal multitouch display and built-in speakers to offer the portable console experience.

Project Shield can also stream games from a PC powered by NVIDIA GeForce GTX GPUs, accessing titles on its STEAM game library over Wi-Fi.

"Project Shield was created by NVIDIA engineers who love to game and imagined a new way to play," said Jen-Hsun Huang, co-founder and chief executive officer at NVIDIA. "We were inspired by a vision that the rise of mobile and cloud technologies will free us from our boxes, letting us game anywhere, on any screen. We imagined a device that would do for games what the iPod and Kindle have done for music and books, letting us play in a cool new way. We hope other gamers love Shield as much as we do."

Developers like Ubisoft, Epic Games and Meteor Entertainment are committed to deliver an experience optimised for the Project Shield device. It is expected to ship in the US Q2 this year, with no pricing details shared as yet.

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In pics: Best of CES 2013
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Samsung Galaxy Note 8.0 specs leak online

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There seem to plenty of leaks around the devices that we might see at the Mobile World Congress (MWC) 2013. The latest to join the league is Samsung Galaxy Note 8.0.

According to SamMobile, this new tablet will sport 8.0-inch 1280X800 TFT (Super Clear LCD) display. It is expected to come in two versions - Samsung GT-N5100, which will be a 3G+Wi-Fi version and the GT-N5110, which will be a Wi-Fi only version. The website also claims the dimensions of the tablet will be 211.3X136.3X7.95 mm and it will weigh around 330g.

Other rumoured specs for Samsung Galaxy Note 8.0 include 4600mAh battery, 2GB of RAM, option of 16 or 32GB as internal storage, 5-megapixel rear camera and 1.3-megapixel front camera. Samsung Galaxy Note 8.0 is likely to run on Android 4.2 (Jelly Bean). Other connectivity options may include Bluetooth version 4.0, USB 2.0, Wi-Fi 802.11 a/b/g/n and A-GPS.

Just like the other members of the Note series, Samsung Galaxy Note 8.0 too will support S-Pen.

There is no word in regards to the processor that will be powering this tablet. However, slashgear.comis speculating that it could either be a quad-core Exynos 4 processor or Samsung's newly launched Exynos 5 Octa processors that are being tipped to feature on Samsung Galaxy S IV and Samsung Galaxy Note III.

Though there is no information available in regards to what this tablet may cost but gizmag.com feels that given tablet's mid-range components it may be priced as much as iPad mini or even lesser. The base model of iPad mini is available for $329.

In the month of December there were rumours regarding 7-inch Galaxy Note device being in the works. A model by the name GT-N5100 had surfaced in NenaMark2 and GLBenchmark. At this stage it is not clear that if Samsung plans to launch only one of these Note devices in the market or both. Though having Samsung Galaxy Note 7 and Samsung Galaxy Note 8.0 may offer a greater choice to the consumer but will it make business case is something that Samsung will have to see.
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Google's Neverending Big Adventure


Google's Neverending Big Adventure

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In its ongoing effort to create the perfect map of the world at ground level, Google took a trek into the Grand Canyon this week. Although this is part of its Google Maps Street View project, there are of course no streets in the national park.

Google Street View Product Manager Ryan Falor
Google Street View Product Manager Ryan Falor controls the Trekker with his Android device.

Earlier this month, Google announced that it had doubled the number of special collections in its Street View catalog and updated its images along 250,000 miles of roads around the world. The new images made up the largest one-time update for Street View, doubling the size of the collection. Yet Google was hardly done -- it was heading next to Arizona for its descent into the Grand Canyon.
This isn't the first time Street View has veered off the beaten path. Google has taken its cameras to the Swiss Alps, the Amazon and even Antarctica. Last month, Street View ventured under the sea to provide detailed underwater views for armchair scuba divers.
As in past treks, the Google team is relying on a wearable backpack with a camera system on top to capture the sights and deliver the next best thing to being there. The Trekker system can capture 360-degree views.

Going Deep

Google's above-and-beyond efforts to capture views where there aren't even streets allows people to take fascinating virtual trips, but the question must be asked, why is it doing this?
"At one level, you could say it's an obvious PR ploy," said Charles King, principal analyst at Pund-IT.
"But at another, you could argue that Google is extending IT innovation into areas that most technologies and IT vendors typically ignore -- wide open, sparsely populated areas, including National Parks," he told TechNewsWorld.
"You can't really blame the vendors. Profits, in large part, often depend on delivering products to deeply populated areas," King explained. "But it's great to see a vendor understand the kind of impact it can have on rural communities and locales, and be willing to make that investment."
Google doing this is also something that Google just does.
"Google's effort to capture Street View imagery of the trails and interior of the Grand Canyon is an example of something in Google's culture that confounds many people: Some of its motivations and behavior have nothing to do with immediate ad revenue," said Greg Sterling, principal analyst at Sterling Market Research.
"Doing this is part of Google's effort to make its mapping product the most comprehensive -- and thereby differentiated -- it can be in the marketplace," he told TechNewsWorld.
However, it also allows Google to expand its core revenue stream, namely advertising.
"Projects like this are designed to make the world a smaller place to find new and creative ways to get people to consume advertising," said Rob Enderle, principal analyst at the Enderle Group.
"But activities like this allow people who can't afford to travel, or just don't want to, the opportunity to experience interesting locations almost as if they were there," he acknowledged, "and it will get more and more real as this technology advances."

Building Its Brand

Of course another piece of this is that Google clearly can set itself apart as the go-to site for maps that would make Michelin and others pale in comparison. To this end, Google can have the ultimate bragging rights when it comes to having mapped the world.
"There is a brand and monetary benefit to Google in doing this," Sterling noted.
"If Google can keep people engaged, it can ultimately monetize them. However, this is not how Google typically thinks about it," he added. "This is part of the logic of Google's mission to map the real world in a complete way."
In the past, people often thought of maps as something to be folded and put in a glove box, but Google has redefined what can be expected of maps in going to places few have mapped before.
"The value of having ready access to fresh maps of hiking trails, jeep tracks and logging roads is pretty high," King noted. "In the good old days when USGS topographical maps represented the state of the art, it wasn't unusual to find that trails had shifted considerably from what was marked. That was understandable, since it was often years -- or even decades -- between mapping updates."

Grand Views

This week, Google's team has collected ground-level photos from portions of the South Rim of Grand Canyon National Park, including the ridge, the Bright Angel Trail and South Kaibab Trail. But it is likely still only going to be a sampling of the entire park.
"There are places in the Grand Canyon that no human has been," said Mike Lowe, owner of Pygmy Guides, which provides tours of the Grand Canyon National Park.
"I don't expect them to get it all," he told TechNewsWorld. "They can get views from different trails, but they aren't going to get every nook and cranny. That would be impossible."
This is also something that some viewers may want to consider before trying to reach some of the more remote parts of the canyon. Even if Google went, it doesn't mean everyone should try it. Those who do shouldn't count on using the maps in real time, either.
"Many of these areas are outside -- sometimes way outside -- of cellphone range," said King. "So in many cases, travelers planning to use Google's maps will have to remember to print them out before they hit the trail."
Even the effort to try mapping the canyon's trails is an accomplishment, given that they vary significantly in level of difficulty, especially for those wearing a camera system capable of recording a 360-panoramic view on their backs.
"There are trails that are more leisurely, but there are trails that are for the hardcore hiker," said Lowe.
And while these maps could entice people to want to visit, Lowe isn't worried that the online Street Views will be enough to satisfy those who wanted to see the canyon in person.
"It isn't the same as being there," he said. "We're not worried. Every artist, writer and photographer who has tried to deliver it for years hasn't been able to do so. It is nothing like standing there. You can have the images -- but it is not the same until you go there." 


Cloaking Device Produces True Invisibility


Cloaking Device Produces True Invisibility

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An invisibility cloak under development at Duke University is a new and improved version of one announced in 2006 by the same researchers.
 Nathan Landy invisibility device
Duke graduate researcher Nathan Landy shows the invisibility device.

This latest version, developed by scientists at Duke'sPratt School of Engineering, solves some of the problems the earlier one had with reflections of light. The previous device, which used parallel and intersecting strips of fiberglass etched with copper, reflected light along the edges and corners of the material and left a vague image.
The new cloak splits light into two waves which travel around an object in the center and re-emerge as the original single wave, with minimal loss due to reflection.
To get rid of those reflections, the researchers built the new cloak using copper and fiberglass strips, divided into four quadrants, so that each strip meets its mirror image at each interface.

Uses for the Technology

The researchers used metamaterials, which are artificial materials engineered to have properties that may not occur in nature.
Metamaterials can smooth out twists and turns seen in fiber optics, making them seem straight.
Military applications are the most likely use for cloaking technology.
"Cloaks make it hard to target you or even know if you're there in the first place," Rob Enderle, principal analyst at the Enderle Group, told TechNewsWorld. "Given other means of seeing, such as radar, cloaks are likely more practical for spying, being used in invisible drone ships, aircraft or land-based robots for instance."
Hiding large objects would be less useful because their size and the noise they give off might lead to their detection, "but small objects or objects moving slowly that have low radar profiles would be ideal for this technology," Enderle stated.

The Lure of Being Invisible

Back in 2006, Duke University demonstrated a working invisibility cloak. This was produced according to electromagnetic specifications determined by a new design theory proposed by Sir John Pendry of Imperial College, London, in collaboration with the scientists at Duke.
In January, scientists at the University of Texas at Austin's Cockrell School of Engineering created the first free-standing 3D cloak. They hid an 18-cm cylindrical tube from microwaves by putting it in a shell of plasmonic metamaterial.
Plasmonic metamaterials are invisible at certain frequency ranges.
Research on Duke University's latest invisibility cloak was funded by the United States Office of Naval Research and the U.S. Army Research Office. 

The Fitness Tech Explosion


The Fitness Tech Explosion

Webcast: Join Compuware Technology Strategist, Andreas Grabner January 31, 1pm EST to learn how top eCommerce businesses prepared themselves for the holiday season, how they made sure peak holiday traffic wouldn’t take their site down and what top performance landmines are and how to avoid them. [Register Today]
With the holidays in the rear view mirror, many who did too much indulging have begun to notice a bulge that they may want to lose in the new year. It is easy to make and subsequently break new year's resolutions -- but the convergence of technology and fitness could help make it easier to keep them.
The consumer electronics industry has begun to embrace the fitness trend. At the 2013 International CES in Las Vegas, an expanded amount of floor space was devoted to fitness tech.
The wearable device market, in particular, has been expanding as fast as some waistlines. It is expected to reach 90 million shipments in 2017, according to data from ABI Research.
"By 2016, the mobile [health] application market is expected to reach US$400 million, and the expected number of body monitors that will be worn is 300 million, so this is starting to become a major topic of discussion," said Julie Sylvester, coproducer of Living in Digital Times.
"That is up about 40 percent from the predictions that we were seeing two years ago," Sylvester told TechNewsWorld. "People love gadgets, and routine [workouts] can be boring."

Tracking to Motivate

The theory behind the health tech appeal is that users can more readily track their efforts in real time. Users have long been able to wear specialty devices such as heart rate monitors, but now many of these devices have added connectivity with smartphones and websites where they can share their progress.
Until the widespread adoption of the smartphone, there simply wasn't one device that allowed this level of interaction.
"The smartphone has been huge in becoming the hub of fitness technology," said Kevin Tillmann, senior research analyst at theConsumer Electronics Association, producer of the International CES.
"Not only can consumers use apps as fitness-tracking programs, but we are also seeing the smartphone as the display and primary interface for syncing devices like the Nike FuelBand, for example," he said.
"This is allowing devices relying on sensors to become more affordable by using the display that over half of all consumers already own and continue to buy at a torrid pace," Tillmann told TechNewsWorld.
This connectivity could be a way to keep those who might normally fall off the fitness wagon coming back for more.
"It's not only the tracking that is keeping people motivated, but the community support most of these trackers have created," said Living in Digital Times' Sylvester. "Whether it is a reward or point systems, donations to charities, or just the visual 'atta girl,' they all make people want to try harder to be fit."

Fitness Business

For the consumer electronics industry, which as a whole has seen consolidation with a still somewhat stagnant economy, the fitness market could also be a way for manufacturers to break out and get fit.
"Pricing for these technologies may play a small factor in the ability for fitness devices to be more profitable for manufacturers," said CEA's Tillman.
Fitness technology is also seeing convergence with other sectors of the CE space, including video games -- an area that was once as far from fitness as it could get.
"In the past two years, we've seen fitness gaming nearly double in terms of usage," Tillman stressed. "By making fitness more of a competitive game, you give consumers a compelling reason to exercise more often over time. They begin to think about exercising as getting to the 'next level' in real life by reshaping their bodies."
Fitness technology is also crossing other sectors.
"We may see some convergence of fitness devices as the major players create more 'Swiss Army Knife' products over the next few years in the fitness space," added Tillman. "The key is to create interfaces that make the data manageable and simple for consumers to use in decision-making. As we've seen in our research, consumers primarily use just one or two fitness apps because they don't want to spread the information across too many channels."

Too Much Information

Of course, the biggest threat to fitness technology is still the fact that users need to remain motivated to return and work out. In some cases all the information, tracking and monitoring could be just one part of the overall downsizing.
Too much information can allow people to see the burning of calories -- but until that translates into how users see themselves in the mirror, that real-time data just might not be enough.
Disillusionment can spring from a number of mistakes, including misinterpreting the data or tracking the wrong things.
"This happens in research, so it can most certainly happen to an individual using the latest fitness gadget," said Dillon Martin, triathlon coach and professional fitness trainer.
"With a seemingly infinite number of things to track, you can end up focused on the wrong metrics," he pointed out. "For instance, using a stroke counter, you may become focused on decreasing the number of strokes it takes to swim a lap -- but this doesn't necessarily lead to the most efficient swim stroke."
Despite those concerns, Martin does believe the future of fitness -- as well as fitness training at all levels -- lies in what technology has to offer.
"Immediate feedback helps us know that we are progressing even when we may not feel much difference," Martin told TechNewsWorld.
It can also help users make corrections in areas where they might be lacking, he added.
"You might be a great runner when it comes to distance, but you may need to work on your foot speed," said Martin. "These training tools allow coaches to monitor and track your progress using empirical data. Goals and results must be measurable, and our training devices give us a way to do just that." 


Nvidia Rocks the Gaming Establishment


Nvidia Rocks the Gaming Establishment
Stepping beyond graphics chips, Nvidia rolled out a handheld gaming console, cloud server platform and system on a chip that it says will enhance gamers' mobile experience. "Rather than crippling the console gaming experience on a handheld," said analyst Rob Enderle, "this is a handheld system that can outperform consoles."

Webcast: Join Compuware Technology Strategist, Andreas Grabner January 31, 1pm EST to learn how top eCommerce businesses prepared themselves for the holiday season, how they made sure peak holiday traffic wouldn’t take their site down and what top performance landmines are and how to avoid them. [Register Today]
Nvidia came out Monday with a handful of announcements expanding its presence in the gaming world well beyond the graphics processing units for which it's best known.

Nvidia CEO Jen-Hsun Huang
Nvidia CEO Jen-Hsun Huang introduces Project Shield at CES 2013.

Taking the stage at CES 2013, Nvidia CEO Jen-Hsun Huang introduced Project Shield, a prototype handheld gaming console with a high-definition screen, as well as the Nvidia Grid Cloud Gaming Platform -- essentially a gaming server that will be marketed to companies serving broadband carriers.
Nvidia also announced its Tegra 4 system on a chip.
"Nvidia kicked a lot of butt in their CES opener," Rob Enderle, principal analyst at theEnderle Group, remarked.

About the Tegra 4

The Tegra 4, touted as the world's fastest mobile processor, consists of an Nvidia GeForce graphics processing unit with a quad-core ARMCortex A-15 CPU.
It includes computational photography architecture, which combines the processing power of the CPU, GPU and the Internet service provider to enhance mobile imaging. This enables the first always-on high dynamic range camera, with features including live HDR preview, instant HDR photos, HDR video, HDR burst and HDR flash.
The Tegra 4 also has a second-generation battery-saver core for improved battery life.
The SOC includes Nvidia's Icera soft-modem chipset to provide 4GLTE capability.
Nvidia has set up TegraZone to offer games that are optimized for the SOC.

Nvidia's Grid Cloud

The Nvidia Grid Cloud Gaming Platform is a server with specialized hardware and sophisticated streaming and virtualization software, the company said. It simultaneously delivers up to 36 times more HD-quality game streams than first-generation cloud-gaming systems, while reducing lag.
Nvidia's selling the server to six companies who sell their services to broadband carriers.
A Grid rack has 20 Grid servers, with 420 GPUs and 200 Tflops. That's the equivalent of 700 Xbox 360s, but consume one-fifth the power and take up much less space, Nvidia said.
"This is a standard rack-mounted high-performance server approach," Enderle told TechNewsWorld. "It will be faster, better and cheaper because it's designed from the components up to optimize for this use. In effect, we are moving from single-vendor proprietary systems to industry-standard products, with Nvidia driving the standards,"

Never Mind Nick Fury, Nvidia Rules

Project Shield is built around the Tegra 4, and Huang demonstrated the console streaming games from Google Play as well as Steam. Its batteries last for up to 10 hours of gaming or 24 hours of video watching.
The console has a 5-inch 720p HD retinal multi-touch display, custom bass-reflex tuned port audio systems, and offers 802.11n connectivity with a 2x2 MIMO chipset for high-speed WiFi streaming. It runs the latest version of the Android Jelly Bean operating system.
It has micro-USB, micro-HDMI, microSD and WiFi connectors and a 3.5-mm audio out port.




"Rather than crippling the console gaming experience on a handheld, this is a handheld system that can outperform consoles," Enderle remarked. "This product effectively obsolesces the other game approaches in the market and creates something that can outperform all of them."
Project Shield is not a gaming console in the traditional sense, but a portable gaming device, Nvidia spokesperson Steven MacDonnell told TechNewsWorld. "The company expects to make money on the hardware, not by creating a new walled garden of software. It's an open platform so it has access to thousands of free and inexpensive Android games as well as major PC titles."

The Flaw in the Shield

However, Project Shield is quite a way from being ready for primetime.
"You can stream games from your PC to the Project Shield device only if you have a GeForce Grid card in the PC," Lewis Ward, research manager at IDC, pointed out.
"Beyond that, [Shield] is basically a 5-inch touchscreen Android tablet so you can only play Google games," Ward told TechNewsWorld.
Further, there's a paucity of games available for Shield at present. "There are 25 games on TegraZone that are controller-compatible, and Nvidia executives have told me that there a few hundred Google games that are controller-compatible," Ward continued.
Games have to be optimized for 3D, have fast twitch and good sound effects in order to exploit the Shield controller to the max, and "there are less than 200 such games," Ward said. 

Razer Huntsman, Huntsman Elite With Infrared-Based Opto-Mechanical Switches Launched

Razer Huntsman and Huntsman Elite have been launched as the new mechanical keyboards with special Razer's Opto-Mechanical switches. Th...